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Gaming and eSports

The Gaming and eSports service advises video game development studios, publishers, distributors, retailers, hardware system and peripheral manufacturers, and related brands and advertisers about the video game industry from a global and regional perspective. Identifying and analyzing the most popular or lucrative platforms, services, game genres, franchises, and gamer types as well as major industry pitfalls are the touchstones of this IDC service.

Markets and Subjects Analyzed

  • Home video game console bundle shipments, installed bases, disc/card game shipments, and monthly gamer bases
  • Casual, enthusiast, and hardcore gamer-type differences by region and platform
  • Digital game and DLC/add-on download and revenue trends
  • Console and PC gaming–related peripheral and accessory sales
  • Smartphone and tablet monthly gamers and spending by OS/platform
  • Leading digital PC game publisher and distributor business model trends and dynamics
  • Key metrics tracking in North America, Western Europe, Asia/Pacific, and rest of the world, by platform
  • Video game development tool and engine analysis
  • Virtual reality (VR) and augmented reality (AR) gaming hardware and game/app software trends
  • eSports-related viewership bases, revenue dynamics, and game publisher segmentation
  • Cloud-streamed gaming service provider and underlying hardware assessment
  • Assessment of important industry events and conferences

Core Research

  • Home Video Game Console Hardware and Software Forecast and Market Shares by OEM
  • Digital PC Gaming Forecast
  • Consumer Technology Predictions and IDC FutureScapes
  • U.S. and Global Gamer Demographics and Genre Preference Survey
  • PC/Mac System Shipments and Installed Bases Used by Gamers
  • Smartphone, Tablet, and Handheld Game Console Spending Forecast
  • Mobile In-Game Advertising Trends
  • eSports Opportunity and Threat Assessments
  • Actionable Takeaways from E3 and GDC
  • U.S. PC and Console Gaming Peripheral Buyer Survey Trends
  • Leading Game Publishers by Platform
  • Cloud-Streamed Gaming Technology and Customer Demand Analysis

In addition to the insight provided in this service, IDC may conduct research on specific topics or emerging market segments via research offerings that require additional IDC funding and client investment.

Key Questions Answered

  1. Which companies and business models will drive the most revenue through 2023?
  2. How does the rise of the free-to-play business model impact the market?
  3. Which platforms are growing the fastest from an installed base, gamer, and revenue perspective?
  4. Are esports-oriented and online multiplayer games more generally changing how games are made, marketed, and monetized?
  5. Which PC and console OEMs are leading the market from the vantage point of regular gaming use? Why?
  6. How will next-generation console hardware affect the market and drive additional revenue streams?
  7. What's the opportunity for VR and AR platforms and games and related entertainment software through 2023?
  8. Is Apple, Google, Microsoft, Sony, Nintendo, Tencent, Activision Blizzard, Electronic Arts, Valve, Facebook, or some other company best positioned for revenue growth?
  9. Which publishers are positioned to outperform 2019, and which of franchises are most likely to top the sales charts?
  10. What's the long-term impact of cloud-streamed gaming and the related push into subscription-oriented business models?

Related Links

Meet the Experts
Lewis Ward

Research Director, Gaming and VR/AR