This IDC Market Analysis Perspective provides a high-level view of the video game industry in 2018 and projects several key market segments through 2022. Total gamers and revenue and other metrics are broken down into three main technical branches — mobile/handheld, PCs/Macs, and home game consoles — and examined from various perspectives, as well as contrasted in aggregate. Various business model elements are also separated into four major geographic regions and compared.
The deck is designed to be a primer into topics examined in far greater depth in separate IDC studies. Key themes include the rise of online multiplayer games, esports, AR/VR gaming opportunities, and growth in key emerging economies. Market drivers and inhibitors are identified and weighed, and industry suppliers are offered high-level guidance. The 26-slide deck primarily focuses on game software/service and gamer dynamics rather than hardware comparisons.
EA Mobile LLC, Netmarble, CyberAgent, Inc., mixi, Inc., NCsoft Corporation, BANDAI NAMCO Holdings Inc., Sony Corporation, Tencent Holdings Limited, Niantic Inc., IGG INC, Machine Zone, Inc., NetEase.com, Inc., Nintendo Co., Ltd., Activision Blizzard, Inc., Konami Corp., Naver Corporation, Microsoft Corporation, GungHo Online Entertainment, Inc.