TECH SUPPLIER Jan 2020 - Taxonomy - Doc # US45862120
IDC's Worldwide Augmented Reality and Virtual Reality Spending Guide Taxonomy, 2020
By: Marcus TorchiaResearch Director, Customer Insights & Analysis, Yash AhujaManager, Market Insights and Analytics Practice, Giulia CarosellaResearch Analyst, European Industry Solutions, Customer Insights & Analysis, Lubomir DimitrovSenior Research Analyst, Customer Insights & Analysis, Bulgaria, Jonathan LeungSenior Market Analyst, Roberto MembrilaAnalyst, ROC, Latin America, Ritika SrivastavaAssociate Market Analyst, Akira SugawaraSenior Market Analyst, PC, Mobile & Client Solution, IDC Japan
This IDC study provides details of IDC's Worldwide Augmented Reality and Virtual Reality (AR/VR) Spending Guide taxonomy. It should be used as a companion piece for the spending forecast. Technology suppliers can use this forecast structure to help them build an industry-focused outlook to pursue AR/VR market opportunities. The research methodology used to develop the Worldwide AR/VR Spending Guide is also referenced.
"In this latest edition of the AR/VR Spending Guide, we provide detailed segmentation of viewers and host device types by industry and use case. It is essential for technology suppliers to align their strategy, products, and partner development with the best technology fitted to the right industry and planned use." said Marcus Torchia, research director, IDC's Customer Insights and Analysis Group. "IDC's Worldwide AR/VR Spending Guide provides that comprehensive spending forecast across 20 industries, 47 named use cases, and a TAM exceeding $120 billion by 2023."
Executive Information , Worldwide Augmented and Virtual Reality Spending Guide
List of Tables
List of Figures
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